March 2010
27 posts
Turning brand comms over to the customers - estate... →
Mar 31st
Game design as marketing paper →
Mar 31st
Gamasutra - Features - Game UI Discoveries: What... →
bravelittlememe: A look into the design of in-game user interfaces.
Mar 30th
1 note
The Last Ad Agency On Earth →
Mar 30th
Zynga launches its own pre-paid virtual currency... →
Mar 30th
The 3 levels of happiness
As mapped by psychologist Daniel Nettle, via John Kay’s ‘Obliquity’… 1) Short-term: Momentary physical responses - e.g laughter, sex, etc 2) Intermediate:  ’State of mind’ happiness - a sense of satisfaction or well-being. This typically arises from an internal judgment on our feelings, rather than the feelings themselves… e.g ‘I feel content at...
Mar 30th
First (?) PS3 title with in-game Facebook... →
Mar 30th
Find out which countries are producing the...
If (like me) you think that many of our extant business models are a busted flush, and that we have really only seen the tip of the iceberg in terms of how technology will change the way we do commerce, then you should probably be interested in where the top new tech companies actually come from. This looks at the geographical homes of the top 50 new tech start-ups as ranked by Business Week...
Mar 25th
More Taiwanese 'Apple Action News' reconstructions... →
Mar 23rd
Diminished attention... 34% of the time Americans... →
Mar 22nd
Nice and Lo-fi... Choose Your Own Adventure Comes... →
mashable: As if Twitter weren’t enough of a time-sink, Jonah Peretti of Buzzfeed and Huffington Post fame created a choose your own adventure game using only Twitter (and lots…
Mar 22nd
Gareth Kay on Millward Brown 'tips' for going... →
Mar 22nd
Cultural currency, and why advertisers are getting...
We often talk about cultural currency - x or y has gained cultural currency when it has penetrated people’s thoughts and thus their conversations. In particular, the fabled ‘watercooler’-type conversation when everyone’s buzzing with the same topic contemporaneously. For the purposes of this train of thought, I’m going to suggest a definition that cultural currency =...
Mar 21st
Project Natal trailer vid →
Mar 21st
Some presentations on social game development →
Mar 20th
Why aren't more ad agencies creating their own...
So it looks like BBH’s offshoot, Zag, may be starting to bear fruit. http://www.guardian.co.uk/media/2010/mar/10/bartle-bogle-hegarty-attack-alarm The bigger question is - why aren’t more agencies doing this? There’s obviously notable examples - agencies like Anomaly and Brooklyn Brothers… But by and large no one’s doing it. If it was down to cash, I could...
Mar 18th
Mar 17th
Keep track of the top 20 social games on Facebook... →
Measured by new users per week. The scale of some of the gains is pretty amazing.
Mar 17th
Lots of social gaming developers about to become... →
Mar 17th
Great statistics on whether big companies are... →
Mar 9th
Cultivated Play: Farmville →
everythinginthesky: The secret to Farmville’s popularity is neither gameplay nor aesthetics.  Farmville is popular because in entangles users in a web of social obligations.   When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms.  In turn, they are obligated to return the courtesies.  As the...
Mar 9th
462 notes
Learning from user testing in video game design
http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/ We all know advertising is increasingly about creating engagement. And that’s always been gaming’s focus - ‘engagement’ is pretty much the definition of a game experience. So it beats me why there isn’t more cross-fertilisation between the video game and ad industries (in...
Mar 9th
Book review of Guilt Trip, written for Admap March...
Guilt Trip: From Fear to Guilt on the Green Bandwagon Without wishing to open on the biggest book review cliché there is, it’s hard to do anything else in this instance. Because Alex Hesz and Bambos Neophytou’s Guilt Trip: From Fear to Guilt on the Green Bandwagon is about as fine an example of the old adage ‘never judge a book by its cover’ as one might find. Ostensibly marketing’s latest...
Mar 8th
Mar 2nd
Mar 1st
Inexplicable Perle de Lait yoghurt ad
Could someone perchance explain this advert for ‘Perle de Lait’ yoghurts to me… http://www.visit4info.com/advert/Get-rid-of-a-sour-face-with-Perle-de-Lait-yogurts-Yoplait-Yoghurt-Fromage-Frais-range/82221 So far as I can ascertain, its message is essentially: ‘I used to eat really revolting yoghurts, and this Perle de Lait does - at the very least - have the virtue of not...
Mar 1st
Heavy Rain
PSM3 Magazine’s review of new game, Heavy Rain, dishes out plenty of plaudits to Quantic Dream’s new opus - but, notably, it also includes the following judgement. “The future of video games? No.” I think they’re probably right. Playing Heavy Rain, the one thing you’ll find lacking is the sense of real challenge and - to some extent - control, which the best...
Mar 1st